The 3D cartridge
Perspective renderer, eight compressed tunnel frames, 240 VRAM tiles, dual tilemap buffering, per-scanline curves, projected drones, collision, boost, sound, ROM header, and checksums.
NO ASSEMBLER. NO SOURCE LANGUAGE.
This is a real 32 KiB Game Boy cartridge. The game was authored as typed LR35902 instruction nodes and compiled straight into ROM bytes.
PLAY THE ARTIFACT
Steer the targeting reticle with the D-pad. Fire with A / X before a drone reaches the cockpit. Hold B / Z to engage boost and double its approach speed.
CARTRIDGE EVIDENCE
Download the ROM and boot it in any compatible Game Boy emulator. The browser player is only a host for the same cartridge.
EXPERIMENT BOUNDARY
Perspective renderer, eight compressed tunnel frames, 240 VRAM tiles, dual tilemap buffering, per-scanline curves, projected drones, collision, boost, sound, ROM header, and checksums.
binjgb executes the cartridge in WebAssembly. It is deliberately not counted as AST-first work.